Virtual Reality

By Nishita Roy March 12, 2018

Virtual reality, the idealized next step in both gaming and simulations. With the rise of Oculus Rift, HTC Vive, Sony’s Project Morpheus, and the recent OnePlus Cardboard virtual reality are beginning to find a place in the consumer household.The question is and will be whether virtual reality is here to stay and how will it affect the current gaming market. TMR, a market intelligence company has released a report estimating that the United States virtual reality market was worth the US $466.6 million in 2012. With anticipated growth to reach US $5.8 billion dollars by 2019.

Such massive market potential is likely the driving force behind the broad range of companies jumping on the VR scene. Everyone from Sony to Valve is currently developing or have released early products, such a range of heavy-hitting gaming companies is a sign that virtual reality has a place. Whilst this anticipated growth is impressive, it remains to be seen if this new technology will be purely a passing fad or a long-term gaming option.

According to this report, the constant increase in technology, such as 3D effects and motion tracking are pushing the rise of virtual reality. Whilst increasing disposable incomes are getting more and more households give this new technology a try. On the flip-side, the cost of these technologies, demonstrated by Valve stating that their HTC Vive is aimed at the high-end consumer is expected to harm growth and widespread adoption.

This single report highlights that VR has huge potential, both for the companies producing them and the consumers. VR involves many job roles like programming, hardware, algorithms, game development, and of course the non-tech ones like business, marketing, operations etc.The VR Technologies is one of the growing technologies and highly paid jobs profiles and anyone who is interested in VR technologies can build their career path in VR.


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